I understand the kill ratio now
Posted by aogTuesday, 10 August 2004 at 22:05 TrackBack Ping URL

I will admit, this is somewhat morbid, but here’s a video clip of the fragging of a jihadi. The jihadi is getting ready to fire an RPG when gun fire (with tracers) drops him.

There are two things that lept out at me with this:

  • The guy is standing in the middle of an empty street with his weapon in a war zone. Wouldn’t basic common sense tell you how unhealthy that is? I don’t mean to be flippant but anyone trying that in a online shooter game would be instantly labeled “noobie”. I can’t imagine doing something that dumb in a real war.
  • His buddies walk out, upright, to check him out after he’s fragged. Do they think the gunner who fragged him 10 seconds ago just went out on coffee break?

I’m beginning to wonder if getting killed is seriously the goal of these jihadis, or if this guy was committing suicide by Marine.

It’s also an illustration of what even crude simulations can do in the way of training. As noted above, these are stupid moves that anyone who’s played a first person shooter, particularly in multi-player, would be very unlikely to make. Such games rapidly teach you just how stupid that kind of thing is. And in the game, as in real life, the best response for the buddies would have been grab cover, localize the fire and return fire. Our marines have grown up playing that kind of game and even simple things make a big difference.

In the same vein, here’s another clip of a laser munition impacting a large group (20-30) of jihadis. Again, we see them exit the building in large bunch and walk down the middle of the empty street. Did they just forget that the Coalition owns the air and has precision munitions?

On the other hand, perhaps the 1200 or so who surrendered were the smart ones.